


Stylistically I would say that you've done a fine job of mimicking the attention to detail of the Simon backgrounds. And your abilities as a pixel artist are, for me, remarkable.

On the other hand if the next BG is on the right to a field, finally after a long problematic trip in the forest, then the sky needs to be bigger.īut the style is spot on for me. Depends on the game.įor example: If the next BG is in the forest towards the left, you did the right thing if you want to create a little strange, and weary atmosphere. Maybe a compositional choice, and of course I'm not a graphic guy, but just used to see things differently which may help sometimes Maybe giving more space to the sky on the right would provide the rather much needed 'space' and direction. The rocks are too monotonous and the leaves on the left are just.3. The sky is 1/20th of the BG and is the only thing to give a little different colour really. The scene you have chosen is a dark one, a very dark one. The following is just a comment and not something pointing 'bad'. Remember the idea is to make the bg look simon the sorcerer-esque (well the goal anyway haha) Any crits and comments welcome, peoples of AGS. I've been looking at this thing for so long while making it so it's hard finding flaws or stuff. And I did it for much muchly practise too I added my own sprite characters (also in the simon style). I'm not sure if I succeeded (probably not). The main objective, I guess, was to create a new Simon the Sorcerer location that might have fitted in the game. Everything is pixelled pixel by pixel, no ripping etc (not that it is good enough to get accused of it since the actual game bgs are obviously a lot better). I have also always wanted to make a Simon the Sorcerer bg for fun and as a challenge. So I wanted to practise the method of pencilling -> scanning ->desizing -> lineart etc etc. I have finally gotten a scanner, so I wanna start drawing my bgs (for The Family Treasure 2) with pencil instead of mouse-drawing them (takes too darn long).
